PUBLIKACJE
- Maik, M., Sobociński, P., Walczak, K., Strugała, D., Górski, F., & Zawadzki, P. (2022, November). Flexible Photorealistic VR Training System for Electrical Operators. In Proceedings of the 27th International Conference on 3D Web Technology (pp. 1-9).
- Flotynski, J., Sobocinski, P., Sliwicki, M., & Maik, M. Future and Backward Exploration of XR Environments.
- Sobocinski, P., Flotynski, J., Sliwicki, M., Maik, M., & Walczak, K. (2023). Knowledge-Based Creation of Industrial VR Training Scenarios.
- Flotyński, J., Maik, M., Sobociński, P., & Śliwicki, M. (2023, September). Semantic Explorable Representation of 3D Content Behavior. In International Conference on Extended Reality (pp. 121-138). Cham: Springer Nature Switzerland.
- Gałązkiewicz, A., Maik, M., Walczak, K., Leszczyński, C., & Głowaczewska, J. (2023, September). A Comprehensive Approach to the Analysis of VR Training Progress of Industry 4.0 Employees. In International Conference on Extended Reality (pp. 491-504). Cham: Springer Nature Switzerland.
- Ranosz, J., Leszczyński, C., Kumor, S., Popiel, A., Głowaczewska, J., Garwol, P., … & Maik, M. (2023, October). Advancing STEM Education in Primary Schools with an Integrated System of 3D Games. In The 28th International ACM Conference on 3D Web Technology (pp. 1-5).
- Sobociński, P., Walczak, K., & Jenek, T. (2023, October). Building Virtual User Interfaces of Household Appliances for Marketing. In Proceedings of the 28th International ACM Conference on 3D Web Technology (pp. 1-7).
- Maik, M., Flotyński, J., & Walczak, K. (2023, October). Knowledge-based adaptation of XR user interfaces for stock market data visualization. In 2023 International Conference on Cyberworlds (CW) (pp. 94-101). IEEE.
- Śliwicki, M. (2024, September). Designing Complex Gesture-Based Scenarios for Semantic VR Training System. In International Conference on Extended Reality (pp. 259-266). Cham: Springer Nature Switzerland.
- Maik, M., Flotyński, J., & Walczak, K. (2024). Knowledge-based approach to adaptive XR interface design for non-programmers. The Visual Computer, 1-15.